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Topps Gary Sheffield #8. Topps Vernon Wells #1. Related Topics: Baseball Cards: Guides. However, Jace did get me thinking along the lines of powerful Magic cards and what defines them. I want to rank the most . This is often trumped by the other two criteria, but certainly matters. Gut Shot may be the most efficient/flexible burn spell ever printed, but I can. So with that in mind, here are the Top 2. Magic: I was hoping to get at least one card in each color, but it. However, I think we can just squeeze in one to kick things off at the top. For years it separated creatures into two classes: those with 4 or more toughness, and everything else. It plays incredibly well with artifact mana, and would be astounding with planeswalkers. It also pitches to a certain other card on this list. As creatures get stronger over time, Nemesis. This is a big shift from the previous run of Jackal Pup- style cheap mindless beaters. As creatures become more impactful, so too does the ability to remove them. That said, it still packs a wallop. In the worst- case scenario, you get an extra card and land drop, but given the speed of Vintage, resolving Walk usually ends the game on that extra turn. Cards that can break Magic. When it was unrestricted, it lead to some of the most degenerate games of Magic ever played, and still represents one of the strongest openings in Vintage. As you go back in time to more and more efficient formats, Bob. He shows up in nearly every deck supporting black and continues to outperform expectations. Its interaction with shuffling effects can often make it a functional draw- 3, but it. This is a subtle card, but it offers so much to any given strategy. Tinker is a brute force card. It bulls its way into a game- win. Blue has other effects that cheat cost, such as Show and Tell, as can black via Reanimation and others of that ilk, but Tinker does more than just reduce costs. The fact that you are paying its sacrifice with a card that allowed you to cast it a turn or two faster is disgusting. Like Dark Confidant, this is a card that will continue to get stronger with time. As better artifacts get printed, its power increases in tandem. Current popular targets include Blightsteel Colossus, Time Vault, or Mindslaver. The life- loss from the card can be relevant, but the ramp is bigger than anything this side of the Black Lotus itself. It accelerates your mana, disrupts opposing graveyard shenanigans and offers a decently quick clock. All this in either green or (peculiarly) black mana without needing any real help. The little man that could has taken the older formats by storm, hitting the whole trifecta of mana efficiency, flexibility and power. Jace is the hardest card on the list to cast, but is so dominant once he resolves that the game is academic if you get to untap with him. He plays well in smaller formats, defending himself against creatures (even the mighty Emrakul), provides a serviceable kill condition, and having all of the aforementioned benefits of Brainstorm, turn after turn. More on that in a sec. This is probably the least sexy card on the list, but is just so solid. It can fix your mana early, find a kill card or a silver bullet to break- up an opponent. They could really fall anywhere in the top 5, but we. Force of Will offers the ability to interact with an opponent before playing your first land drop. It hits all of the categories we are looking for. As awesome as Deathrite is, can you imagine if it were blue instead of black? Force creates a sort of a super- devotion to blue, but it. Easily the most powerful unrestricted card in Vintage, its presence allows for more complex games. The Lotus represents the largest espresso shot of mana in the game, and color fixes to boot. It was long considered the best card in the game, but over time, its limitations have also come forward. This by no means makes the card bad, just that it. Of all the cards near the Power 9, I think Sol Ring has long been the most screwed over by comparison. While Mana Crypt is more explosive, the drawback is not irrelevant. Sol Ring provides a nearly identical volume of mana, but without the risks. The most egregious card in Commander and an absolute staple in Vintage, the humble Ring of the Sun has always been in the background waiting for its chance for the spotlight. Cubers the world over consider it the best card in Magic period, and within the slower singleton environment of the Cube I agree. While the Lotus or Ring can lead to more explosive starts, Recall has the benefit of being insane on each and every turn of the game. You can dig in response to trouble for a Counterspell or a Swords, hit your land drops, or ramp up your storm count. It also pitches to Force of Will in an absolute pinch, but that. The real power of the card is that it. Honorable Mentions - A few cards I wasn. They enable color- fixing and smooth out draws, but they are highly reliant on each other and they aren. They are certainly very important cards, but I. Thank you for reading, looking forward to the discussions in the forums.
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